Hey Guys! Long time no see? I am having an epidemic and I need your help to solve it! I have been battering my self constantly trying to think of a new idea for a game. Until it hit me. Think of all the best games out there? Minecraft. Terraria. ROBLOX? They may be hated by a large meme community, but to the general public they are amazing games/game platforms! One thing they all have in common though? They are SANDBOX games. At least... I believe they are? Anywho, Click on the strawpoll below to select the theme of the SandBox game! (Low-Poly) or (Realistic). Also don't be afraid to throw in some ideas in to it!

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If you are not already aware of what "Discord" is, it's a program similar to skype in the sense that you can be connected with 2 or more people and can all be in a voice chat. But it's different as it was designed by "gamers". What do you guys think in the idea of having a group like that in which we can all collaborate and share information at the press of a button!

Discord: http://www.discordapp.com

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JustAboveAverage [mod] 11 months ago

Sorry for the minimal description and detailing of Discord, it was 2:36 AM and I had to get up at 7. I was pretty darn tired xD

asterious [lead] 10 months ago

Totally understand. But sleep is important!

asterious [lead] 10 months ago

That's what Votable is for:)

NikolajTheGuy [mod] 10 months ago

True but we have Votable for sharing info xD

If their was a batch program to narrow down your choice in a laptop/desktop until it finds the perfect one for you, suitable price range, specific to what you're looking for (Gaming, Personal, Professional, etc.) Do you think it would be worth making?

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I currently have my C# Code in Unity have it so I can move my character Vertically and Horizontal. But a problem I come across is that if I were to move my mouse, my character wouldn't follow the cursor (btw this is a FPS Game (Although its not really a first person SHOOTER, more along the line of first person Survival)) Anyway my code is listed below for my movement.

public CharacterController myCharacter;
public float Speed = 3f;

Vector3 myVector = new Vector3(0, 0, 0);

myVector.x = Input.Axis("Horizontal");
myVector.y = Input.Axis("Vertical");

myVector = myVector * Speed;


public CharacterContro...

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mearrin69 1 year ago

It has been a while since I used Unity and I'm not 100% I understand your question but if you want to incorporate the mouse I'd think you want to 1) find out the mouse screen coords, 2) transform those to world space (use ray casting and intersection to find the point?) 3) rotate your player entity to face.

It looks like you're just moving your player entity along a vector, but you don't change its facing. If you change the facing you can then just translate (relative) it along a vector facing where the mouse is pointing.

Not sure if this will help you at all.

If you're still having trouble I suggest digging in the assets for 2D/3D and taking a look a the character controller scripts provided with Unity...actually, unless you want to do it yourself, they make pretty good starting points for building your own.


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